Biography Athomas Goldberg is currently the Technical Animation Director for EA's Black Box Studio where he has worked since June of 2008 on an unannounced 3rd-person action title. As part of his responsibilities on this project, Athomas designed and implemented a one-on-many melee combat system featuring highly-responsive, but tightly choreographed attacks & hit reactions, brutal fatalities and the use of enemies as weapons. Athomas was also responsible, among other things, for designing and implementing the raycast-based world navigation system which enabled characters to jump to, climb on and vault over, obstacles of arbitrary heights and topologies. Prior to joining Black Box, Athomas spent 3 years as EA's World Wide Director for Animation & Simulation Tools and Technologies, where he was responsible for overseeing the design, development and deployment of EA's internal animation tools and technologies, now in use on all EA Sports titles, as well as several titles in the EA Games label at Black Box, DICE, EALA, Pandemic, Bioware and the EA Play Label's EA Salt Lake Studio. This tools have been used in the use of several of EA's highest-rated games, including Madden, FIFA, NHL and Fight Night, as well as dozens of others, and across all major platforms, including PC, Xbox 360, PS3 and Wii. Before joining EA, Athomas was the Game Technologies Group Leader at Sun Microsystems, where he helped coordinate Sun's numerous initiatives and engagements with the electronic games industry. Prior to that, Athomas was the Founder, President and Chief Technology Officer for Improv Technologies, Inc, where he led a team of 40 people in software development, sales, marketing and business development and helped raise $8 million in private equity financing. In addition, Mr. Goldberg was the chief software architect and principal inventor for Improv's commercially-released products: Cirquet, Orchestrate3D and Catalyst. Before forming Improv Technologies in February 1999, Mr. Goldberg was a Research Scientist at New York University's Media Research Laboratory, where, along with Professor Ken Perlin, he developed the Improv Animation System, a tool for creating lifelike interactive animated actors for special effects, animated films and interactive games and applications. He has presented the animation system in many published papers and performed demonstrations at numerous conferences and symposia, including ACM SIGGRAPH (94-99), Hypertext 96, Lifelike Computer Characters (94-96) and the American Association for Artificial Intelligence's Symposium on Interactive Story Systems. His work at NYU has been described in numerous magazines, newspapers and television programs and has been featured in a number of books including "Digital Illusions" edited by Clark Dodsworth for Addison-Wesley, "The Interactive Book" by Celia Pearce for Macmillan Technical Publishing, "Hamlet on the Holodeck" by Janet Murray for The Free Press and the new edition of "The Animation Book" by Kit Laybourne for Three Rivers Press, a division of Crown Publishing. Prior to his work at NYU, Mr. Goldberg spent several years as an Illustrator, an Off-Broadway theatrical lighting and set designer and a multimedia installation and performance artist during which time he studied painting at the Art Students League in New York and L'Ecole Albert Defois in France. Before beginning his professional career, Mr. Goldberg studied Film and Television Production at NYU's Tisch School of the Arts during which time he also worked for Edwin Schlossberg Inc. assisting in the development and testing of large-scale multi-user interactive games and applications. Mr. Goldberg is a member of the American Association for Artificial Intelligence (AAAI), the International Game Developers Association (IGDA) and the Association for Computing Machinery's Special Interest Groups in Graphics and Artificial Intelligence (ACM SIGGRAPH and SIGART). He is on the AI Standards Committee of the IGDA as part of the Working Group on Finite State Machines, and is a member of the editorial board for ACM Computers in Entertainment.