Athomas Goldberg
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Catalyst was designed as an all-in-one, cross-platform solution for game development built on top of the patented Improv Animation System. This fully featured game engine enables game developers to create sophisticated interactive 3D content in which components of keyframe, procedural and motion captured animation may be fluidly layered and blended to create complex, lifelike actions and behaviors.

Mr. Goldberg was responsible for developing the core animation technology used in Catalyst and leading a team of developers in integrating this code within the Catalyst game engine.


In the News
"Improv PS-2 Middleware Will Shatter Your Perception of Reality and Scatter the Broken Shards in the Wind"
Game Informer, October 26, 1999

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