Athomas Goldberg
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Improv
The Improv Animation System, was developed at New York University's Media Research Laboratory as a set of tools and techniques which make it possible to create virtual worlds and applications populated with animated agents that behave, interact and respond to user input in ways that convey mood and emotion. The goal of this project was to make improvisational animation accessible to professional artists and creative amateurs with minimal knowledge of 3-D animation, biomechanics, behavioral psychology or artificial intelligence, and to enable researchers and educators to exploit these technologies without relying on expensive production efforts.
 
Two patents were ultimately granted for the work, one covering the initial procedural animation work, and the other, which is shared between Dr. Perlin and Mr. Goldberg, covering the Improv Animation System itself.
 
Mr. Goldberg, working with Professor Perlin, led the research team, consisting of faculty, graduate students and research scientists in the development of the Improv Technology, and eventually licensed the technology to form NYU's first software technology spin-off. Improv Technologies. Though Improv Technologies was ultimately forced to suspend operations in the winter of 2002, the company managed to release two commercial products based on the technology, Orchestrate3D, winner of Computer Graphics World's 2000 Innovation Award, and Catalyst, a Rreal-time 3D game engine used in the development of Jedi-KnightII:Outcast for the Microsoft Xbox and Nintendo Gamecube.
 

Improv Animation System Projects

M.C. Leon

M.C.Leon @ SIGGRAPH99
M.C.Leon
For SIGGRAPH 99 we presented M.C. Leon, a live performance of a virtual actor who served as Master of Ceremonies for the Electronic Theater. This performance combined multi-layered facial animation, lip-synched audio, lights, cameras and moving scenery to create one of the most sophisticated examples of the Improv Animation System to date.

Sid and the Penguins

Sid and the Penguins @ SIGGRAPH98
Sid and the Penguins
At the SIGGRAPH 98 Electronic Theatre, the MRL presented a live performance by a troupe of virtual actors - that took place within a web browser. This project was a collaboration involving dozens of undergraduate computer science and animation students, as well as faculty from both disciplines. It tells the story of the lovable Sid and his interaction with a group of dancing penguins.

Studies in Improvisational Sculpture

Studies in Improvisation Sculpture
Improvisational Sculpture

In this piece, simple geometrical constructions are layered, blended and combined to create constantly changing patterns of shape, color and movement. This piece was created to study how behavioral animation techniques could be applied to a purely visual non-realistic 3D environment

The Face

face.jpg
The Face
This project explored the implementation of expressive animation with minimal geometry. This demonstration enabled participants to to explore a broad selection of expressions, and then, through the use, of the PAD zooming interface, explore the components used to create these expressions, and create new expressions for themselves. This project is one of the best demonstrations of how a simplified model, with a minimal set of controls can produce a rich variety of lifelike expressions. This project is currently on permanent display at the American Museum of the Moving Image in NY.
 

Willy

Willy
Willy
Working with NYU Music Technology professor Robert Rowe, in 1998 the MRL created Willy - a saxophone player who improvises music and movement in response to a jazz piano player. At their first rehearsal, Clilly Castiglia remembers the piano player jumping back from his keyboard to say, "This is the first time in years someone's really listened to me." Willy was presented in a series of performances at Lincoln Center, as well as at conferences such as ISEA and ICMA.
 

Wendy

Wendy
Wendy
At SIGGRAPH 97, Wendy helped the MRL introduce the then-new Java/VRML version of Improv. Her click-controls are still one of the best introductions to our motion layering and blending techniques.
 
 

Aria

Gigio
Gigio
At the SIGGRAPH ‘96 conference, we presented an installation entitled Aria, created in collaboration with the Laboratório de Sistemas Integravéis of University of São Paulo, Brazil. In this installation, a human participant approaches a video projection of an opera stage and picks up an electronic baton. Gigio, a computer-animated opera singer, takes the stage, bows and prepares to sing. As the participant begins to conduct, a MIDI orchestra plays, following the tempo and amplitude of the conductor’s stroke. Gigio sings along using a singing synthesis algorithm and dramatizes the scene through actions, facial expressions and gestures which he chooses based on musical characteristics and score location.

Botanica Virtual

Botanica Virtual
Botanica Virtual
For the SIGGRAPH 96 Digital Bayou, the MRL created "Botanica Virtual." This room-size installation allowed a single user (wearing a stereoscopic carnival mask) to interact with mysterious bayou denizens while a larger audience watched on a projection screen. All graphics, behavior, and environmental sound were produced in real time on Silicon Graphics and Apple computers.

Interacting with Virtual Actors

Interacting with Vrtual Actors
Interacting with Vrtual Actors
At SIGGRAPH 95 the MRL allowed audiences a number of ways of interacting with Responsive Animated Characters. Using voice recognition, they could play "Simon Says" with the comical Otto. Motion tracking made it possible for participants to turn themselves into virtual bats, flapping their arms to fly around a castle inhabited by interacting Improv characters. The more severe Gregor character from this scene joined Otto, and the Improv system of this period, to make possible Barbara Hayes-Roth's "Master/Servant Scenarios" at Stanford University.

Danse Interactif

Danse Interactif
Danse Interactif
This 1994 demonstration, shown in the SIGGRAPH Electronic Theatre, marked the initiation of the Improv Project as a major focus of the Media Research Laboratory. Its visual and musical story is of a dancer, becoming more comfortable and free in her movements, until she breaks the bounds of conventional movement altogether. It was produced in real time, on a single processor machine.

Links

The Improv Project at NYU

Improv Patent - 6,285,380

SIGGRAPH 96 Paper (.pdf)

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